After playing this game intensively after it was released and during the holiday break, I have a new appreciation for the meticulous laborers, animation specialists, music/sound directors, and all others involved in the making of a video game. There is just so much stuff they have to incorporate into the game. They have to create large, realistic, and crisp environments, take into account anything and everything a player might want to do at all times, and much more. Modern Warfare 2 is definitely more expansive than any other Call of Duty game currently on the market. Although the campaign is just as short as most Call of Duty campaigns, it definitely incorporates larger maps and scenarios, more bots (bad guys) to kill, a larger variety of people, machines, weaponry, etc. And included is a new 2 player special operations mode which had never been incorporated into Call of Duty before. And of course the infamous online multiplayer, which is definitely the best so far (even topping Halo in my book). The customizations, from call-signs and rankings to attachments and perks, are insane. There are just so many ways to personalize your account and this definitely is one important aspect that lures so many people to the online multiplayer and why MW2 is (and well may be in the future too) king right now.
Personally not having played the solo campaign very much, I cannot comment on it excessively. I can, however, say that there is definitely much more to do (other than the regular skirmishes, on the ground). Incorporation of vehicles definitely makes the game more enjoyable, although the creators' conservatism in this area does displease many fans, including me. With that said, I can however comment extensively on the cooperative spec ops mode. Definitely key to why this Call of Duty game is so popular, the spec ops mode is something that makes it fun for anyone amateur. In this mode, when one player is wounded, the other can always revive him. So for the first-timer, this is definitely something that will help make the game more enjoyable. Another aspect of spec ops that is outstanding is the need for strategy. Whether you're breaking through a gulag facility or facing waves of juggernauts on a oil rig, strategy is definitely key in being able to get past each wave and achieve the objective. This takes the game to a whole new level; blind shooting is not enough anymore. Although pausing to plan an attack is sometimes a bit annoying, it definitely makes the player think more and really get into the game. Last but not least, the multiplayer is still "boss." The huge, huge maps definitely gives the up to 16 players much more room to work with. And nothing is more satisfying than destroying a few opponent with a few prolonged bursts or long range headshots and getting away with it. And the new heartbeat sensor and thermal sights make hunting so much easier. Really, there need not be anything said about the online multiplayer; once you have played it, you will know.
Stay tuned for the next edition of the Hanover High Gamer's Association, "LIVE with Thermal Sight, Silenced Barrett 82A1(M107)"
Yea no...................
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